Android Training in Hyderabad
The goal of Android App Development Training course is to provide developers easy and complete understanding of the Android App Development with our Class Room Training. The Android Training course provides a series of sessions & Lab Assignments which introduce and explain Android features that are used to code, debug and deploy Mobile Applications. Android Training in Hyderabad, Mobile Application Development in Hyderabad Ameerpet.
Android Training Course Prerequisite
Development in Java Programming Language
Understanding of application development frameworks, environments, tools and processes
Android Training Course Objective
Upon completion of this course, attendees will be able to
Understand Android platform architecture
Design, develop, debug, and deploy Android applications
Use Android SDK’s Emulator to test and debug applications
Construct user interfaces with built-in views and layouts
Define custom view and layout
Develop SQLite Data base
Secure Android applications
Write multimedia Android applications
Write location-based applications
Interact with Serviers using Web services
Introduction to Android
- Overview of Android
- Java Editions and comparison with Android
- Android Apps – Design, Vendor, Behavioral Classification
Android Architecture Overview
- Android Architecture
- Application Frameworks
- Android Libraries
- Android Runtime, Dalvik Virtual Machine
Setup of Android Development Environment
- System Requirements
- Java, Eclipse and Android SDK Installation
- Android SDK & Tools
- Android Virtual Devices & Device Definitions
Your Android Application
- Android Application Design
- Using Photo Shop for Graphic Designing
- Android Application Wireframes (screens)
Your First Android Application
- Creating Android Application
- Creating Configurations
- Testing the app : AVD, Active device
- Android Project Structure
- Android Manifest file
Publishing to the Play Store
- Release process & Release build of Android Application
- Signing the .apk file
- Preparing the Store Listing page
- Content Rating
- Distributing the Application
- Merchant Registration for Paid Applications
Activities
- About XML – approach to design layouts
- Views and Layouts
- View properties
- Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout
- Localization of UI
- Best practices for targeting various form factors: phone, tablet, TV
- Best practices when working designing Android UI
Android Testing
- Creating a Test Project for Android project
- Working with Test Packages
- Writing test cases
Fragments
- Designing fragments
- Fragments lifecycle
- Fragment management and integration
User Interfaces
- Creating the Activity
- XML versus Java UI
- Selection Widgets, Using fonts
- Common UI components
- Handling UI events: a bit about listeners
Advanced UI
- Adapters
- Complex UI components
- Menus and Dialogs
- Tabbed Activities
- Navigation Drawer
- Animations
- Create activity layouts programmatically
- Testing and optimizing UI
Android Material Design
- What is material ?
- Material properties
- Material Styling / Animations
- Material Patterns
Resources
- Overview of Android Resources
- Creating Resources
- Using Resources
- Drawable Resources
- Animation Resources
Broadcast Receivers
- Broadcast receiver usage patterns: when and why to use them
- Implementing a broadcast receiver
- Registering a broadcast receiver via the manifest file
- Registering a broadcast receiver programmatically
Background Services
- Overview of Android services
- Service lifecycle
- Declaring a service
- Registering a service
- Starting and stopping a service
- Threads and other concurrency considerations with services
- Bound versus unbound services
- Remote versus local services
Intents
- Working with Intents
- Explicit and implicit intents
- Using Intents as messaging objects
- Intents to start components expecting results
Storing and Retrieving Data
- Storage Model selection criteria
- Shared preferences
- Internal Storage – Files
- External Storage – SD Card
- Testing the created files, tools
SQLite Database
- Introducing SQLite
- SQLiteOpenHelper and creating a database
- Opening and closing a database
- Working with cursors
- Inserts, updates, and deletes
Native Content Providers
- Content provider types
- Searching for content
- Adding, changing, and removing content
- Native Android Content Providers
- Accessing Contact Book, Calendar
Custom Content Providers
- Custom Content Provider classes
- Publishing content providers
Web Services
- Understanding Web Services
- Web Services Architecture
- Building Server side components
- Publishing web services
- REST based web services
- Accessing Web Services
- Integrating Web Services with mobile client
- Overview of networking
- Checking the network status
- Checking the web service status
- Working with HTTP to access the web services
Parsing, Parsers
- Document Object Model ( DOM )
- Simple API for XML ( SAX )
- JavaScript Object Notation ( JSON )
- Parsing XML and JSON
Location Based Services
- Using Location Manager, Location Provider
- GPS and Network based tracking
- Testing the application using KML files
- Simulation of the locations on the active device
- Location Listeners and Proximity Alerts
Integrating Google Maps
- API Version 2 of Google Maps
- User Interface – MapFragments
- API key generation
- Registrations in the manifest file
- Google Map, Camera Positions
- Adding Markers, Circles, Polylines
- Google Maps Directions API
Telephony
- Telephony background
- Accessing telephony information
- Monitoring data activity and connectivity
- Working with messaging SMS
Multimedia in Android
- Playing Audio & Video
- Recording Audio & Video
- Customizing Camera & Capturing Photos
- Voice Recognition
- Text To Speech
Bluetooth
- Controlling local Bluetooth device
- Discovering and bonding with Bluetooth devices
- Managing Bluetooth connections
- Communicating with Bluetooth
Social Networking Integrations
- Facebook Integration
Debugging and Testing Android Apps
- Logcat
- Debugger
- Traceview
- HierarchyViewer
- Monkey Runner
- UIAutomator
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